Hello There!
My name is Samuel Pike and I’m a Programmer with 5 years industry experience. I primarily use UE4 and C++ in my day-to-day workings, with some additional experience in Unity and C#. Virtual Reality has been a core focus in my contracting career so far, with a lot of involvement in gameplay mechanics, optimisation, systems and tools development, and much more.
Headline responsibilities and experience:
- 5 year’s industry experience.
- BSc (Hons) and MA degrees.
- Strong knowledge in UE4, C++, and VR.
- Work closely with designers to turn their vision into tangible efficient code.
- Prototype new gameplay mechanics and systems, usually expanding into fully fledged features with a clean and maintainable code architecture.
- Working with all aspects of game engines (UI, animation, audio, FX, networking etc.) to ensure code and front-end elements realise the project’s vision.
- Strong problem solving abilities utilised across creating, maintaining, optimising, profiling, and resolving bugs in code bases.
- Strong communication skills from a career based on remote contracting.
- Creating clear documentation to assist other developers to understand implementation, design approach etc.
- Experience with Perforce (usage and management), Git, Jira, Hansoft, and other alternative Agile and source control tools.
Experience summary:
For the past 5 years, I’ve been working with various clients and partners within the gaming and virtual reality (VR) space, including:
- 2019 – Remote Programmer – “Britannia VR: Out of Your Mind” – Hammerhead
- 3 Month remote contract.
- 2019 – Lead Programmer – Untitled Game Project – Overpass Studios
- Ongoing part-time.
- 2018 – Lead Programmer – Steam VR Drivers – VRGO
- Continuous R&D project from 2017-2018.
- 2018 – Remote Lead Systems Programmer – “Urbis: Containment Zone” – Austella
- ~1 year remote development.
- 2017 – Remote Developer/consultant – “Circuits and Shields“
- Brief few days work over a couple of weeks to fit their budget.
- 2016 – 2018 – Remote Developer – Multiple VR experiences – Austella
- 2018 – Remote Project Lead Programmer – “RS Components Time Travel” Prototype – Austella
- 2017 – Remote Project Lead Programmer – “British Gas Smart Meter VR Experience” – Austella
- 2017 – Remote Project Lead Programmer – RS AR App Prototype – Austella
- 6 months remote contract
- 2016 – Remote Gameplay Programmer – “Smash Hit Plunder” – Triangular Pixels
- 5 month remote contract.
- 2016 – Gameplay Programmer – “The Other 99” – Burning Arrow
- 3 month contract.
- Steam Early Access title previously published by Deck 13. No longer available on Steam.
- 2014 – Remote Lead Programmer – “Midpoint Real Time visualization Plugin” – Relative Dimensions partnered with Centroid Motion Capture
- Bespoke plugin allowing real-time visual capture pose visualisation directly from the stage.
Education summary:
- BSc (Hons) Games Technology at UWE Bristol.
- MA Entrepreneurship at Falmouth University where I started up my own remote contract focused business Relative Dimensions.
Me:
- Passionate about gaming, personal favourites include Bethesda’s open-world titles, Metal Gear Solid series, Overwatch, Apex Legends and many more.
- Been playing guitar for the past 16 years or so – I’m a bit of a pop-punk rocker.
- Massive Geek – if it’s geeky, I’m probably into it. Big fan of comic books, their movies, Star Wars, Star Trek, Lord of the Rings – the whole lot!

Britannia VR: Out of Your Mind – Hammerhead 
Steam VR Drivers – VRGO 
British Gas Smart Meter VR Experience – Austella 
Smash Hit Plunder – Triangular Pixels 
The Other 99 – Burning Arrow